Penumbra is a color based puzzle game about manipulating lights and casting shadows to illuminate regions with specific colors.

Basic controls: Click and drag to move lights and obalisks around.

Objective: Fill the holes with light of their respective color.

Game Design Document

Credits:

  • Shevis Johnson - Dev
  • Luke Johnson - Music
StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorUnsupervision
GenrePuzzle
Made withGodot
Tagsalchemy, Godot, Shadows

Comments

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(+1)

Took a bit for me to figure it out, but this game is actually cool as hell

Feels strangely mind-blowing to play, the vibes are off the charts

The style is impeccable and the gameplay is well executed

(+1)

Pretty and clever wow!

(+1)

Really cool game! I thought about making a game with the same concept but wasn't sure how to implement it. You did it very well!

(+1)

HELL YEAH!!

Great game!

(+1)

Awesome idea. There's a cool natural beauty that comes from the idea. Really tough puzzles

(+1)

Very tough puzzles but also very cool. The music arpeggio gets a little repetitive but the moments when you get a new color and the music swells are amazing. Really cool!

(+1)

oh man.  love the presentation!  super cool concept.