Game of Life or Death (single-player)
Game of Life or Death (single-player)
Overview
What if Conway's Game of Life were a game you could actually play?
The standard rules of the Game of Life are as follows:
- Any live cell with fewer than two live neighbors dies, as if by underpopulation.
- Any live cell with two or three live neighbors lives on to the next generation.
- Any live cell with more than three live neighbors dies, as if by overpopulation.
- Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
In addition to the above rules, Game of Life or Death adds the following:
- At each step, the player can manually override the state of a single row of cells. This is called the "Activation" zone.
- Some cells are designated as "goal" cells. If all goal cells become alive during a single step, the player is victorious.
With these two additional rules, we now have a playable game with a simple objective: bring the goal cells to life!
Scoring
To add a bit more flavor to this game, you can try to achieve victory while scoring the least number of points possible (like golf).
The score is calculated as follows:
Score = (Total Step Count + Total Activation Count) * Max Per-Turn Activations
The definitions for each component are as follows:
- Total Step Count: The total number of "steps" or "state transitions" that have occurred since the beginning of the game.
- Total Activation Count: The total number of cells that have been alive in the activation zone since the beginning of the game.
- Max Per-Turn Activations: The maximum number of cells that were simultaneously alive in the activation zone at any step since the beginning of the game
Can you get a score lower than 120?
| Status | Prototype |
| Platforms | HTML5 |
| Author | Unsupervision |
| Genre | Puzzle |
| Made with | Godot, GIMP |
| Tags | Singleplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Content | No generative AI was used |

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